Virtual enterprise

A virtual enterprise (VE) is a temporary alliance of businesses that come together to share skills or core competencies and resources in order to better respond to business opportunities, and whose cooperation is supported by computer networks.

It is a manifestation of distributed collaborative networks.[1] A virtual enterprise is a particular case of virtual organization.

Contents

Definitions

Several definitions include:

Characteristics

All of these definitions indicate some common characteristics summarized as:

Projects

Several European Union projects in the Framework Programmes for Research and Technological Development focused on virtual enterprises:

An overview of related projects (up to 2005) can be found in a book by Camarinha-Matos et al. (2005)[8].

Communities

Since 1999 the International Federation for Information Processing (IFIP) and Society of Collaborative Networks (SOCOLNET) sponsored an annual conference called the Working Conference on Virtual Enterprises (PRO-VE).[9]

Over the last couple of decades, we have seen a major shift from an industrial economy to that of an information economy. This led to new technology to help capitalise on the information economy. Virtual enterprises allow businesses to specialize and be flexible within their environments. This business model had been applied to outsourcing and supply chains, as well as temporary consortia. Because the formation of virtual enterprises is an intricate process, a new form of technological support has been developed. The most ambitious of the support systems actually intends to automate part of the creation process, as well as the operation of these enterprises.[10] A comprehensive overview of the state of the art, methods and tools can be found in Camarinha-Matos et al. (2008) [11].

The strategic guideline of virtual enterprise, where the objective is to sell goods rather than services, is the Electronic Commerce Model, which is made up of three factors: content, community, and commercialisation. The first two factors, content and community, are used to attract web surfers to a website for the first time, and then to keep them coming back. The third factor, commercialisation, is extremely important in determining the success of the virtual enterprise. After the content and community have been established, the virtual enterprise must use commercialisation techniques to come up with ways to earn a profit. The implementation of the three elements of the Electronic Commerce Model greatly influences the operational performance of a virtual enterprise.[12]

As with all types of enterprises, virtual enterprises present both benefits and challenges. Benefits include more economical connections with suppliers, greater opportunities to create revenue, more efficient operations, and a reduction in administrative costs. Challenges facing virtual enterprises are: inexperienced users, security, expense control, and the level of incorporation required to create a successful virtual enterprise.[13]

Examples of virtual enterprises on the Internet included Virtual Music Enterprises (from about 2004 through 2010)[14] and Virtual Enterprise California which is part of the Virtual Enterprises, International educational group.[15]

CNO life cycle

Because a virtual enterprise is considered a collaborative networked organization (CNO), its organizational life cycle is different in terms of time spend on creation (entrepreneurial stage) and dissolution (decline).[16] The CNO life cycle includes the stages:[17]

References

  1. ^ Luis M. Camarinha-Matos and Hamideh Afsarmanesh (July 2007). "A Comprehensive Modeling Framework for Collaborative Networked Organizations". Journal of Intelligent Manufacturing 18: 529–542. doi:10.1007/s10845-007-0063-3. 
  2. ^ "Business Integrator Dynamic Support Agents for Virtual Enterprise". Project description. European Community Research and Development Information Service. http://cordis.europa.eu/fetch?ACTION=D&CALLER=PROJ_IST&RCN=54837. Retrieved October 15, 2011. 
  3. ^ "Working group on Advanced Legal Issues in Virtual Enterprise". Project description. European Community Research and Development Information Service. http://cordis.europa.eu/fetch?CALLER=PROJ_IST&ACTION=D&RCN=54091. Retrieved October 15, 2011. 
  4. ^ "Legal issues for the advancement of information society technologies". Project description. European Community Research and Development Information Service. http://cordis.europa.eu/fetch?CALLER=PROJ_IST&ACTION=D&CAT=PROJ&RCN=71925. Retrieved October 15, 2011. 
  5. ^ "European collaborative networked organizations leadership initiative". Project description. European Community Research and Development Information Service. http://cordis.europa.eu/fetch?CALLER=PROJ_IST&ACTION=D&CAT=PROJ&RCN=74487. Retrieved October 15, 2011. 
  6. ^ "Secure process-oriented integrative service infrastructure for networked enterprises". Project description. European Community Research and Development Information Service. http://cordis.europa.eu/fetch?CALLER=PROJ_ICT&ACTION=D&CAT=PROJ&RCN=85368. Retrieved October 15, 2011. 
  7. ^ "Glocal enterprise network focusing on customer-centric collaboration". Project description. GloNet consortium. http://www.glonet-fines.eu/. Retrieved January 1, 2012. 
  8. ^ L.M. Camarinha-Matos, H. Afsarmanesh, M. Ollus, Editors (2005). Virtual Organizations: Systems and Practices. Springer
  9. ^ "IFIP Working Conference on Virtual Enterprises". http://www.pro-ve.org. Retrieved January 1, 2012. 
  10. ^ Cardoso, H.L & Oliveira, E. (2005). Virtual Enterprise Normative Framework within Electronic Institutions. Retrieved June 7, 2006 from http://paginas.fe.up.pt/~eol/PUBLICATIONS/2005/esaw_post.PDF
  11. ^ L.M. Camarinha-Matos, H. Afsarmanesh, M. Ollus, Editors (2008). Methods and tools for Collaborative Networked Organizations. Springer
  12. ^ Annop Tanlamai; Teerayout Wattanasupachoke (Summer 2005). "E-commerce Model of Virtual Enterprises in Thailand". The Business Review (Cambridge) 4 (1): 296–302. http://www.jaabc.com/brcv4n1preview.html. 
  13. ^ "Identity Management: Technology: Cornerstone of the Virtual Enterprise". Sun Microsystems. October 2004. Archived from the original on January 25, 2007. http://web.archive.org/web/20070125072820/http://www.sun.com/software/products/identity/wp_virtual_enterprise.pdf. 
  14. ^ "Virtual Music Enterprises: The International gateway to Music, Media and Entertainment". Archived from the original on August 23, 2010. http://web.archive.org/web/20100823102453/http://www.virtualenterprises.co.uk/. Retrieved October 15, 2011. 
  15. ^ "Virtual Enterprise California". Official website. US Network of Virtual Enterprises, International. http://www.virtualenterprise.org. Retrieved October 15, 2011. 
  16. ^ Robert E. Quinn; Kim Cameron (January 1983). "Organizational Life Cycles and Shifting Criteria of Effectiveness: Some Preliminary Evidence". Management Science 29 (1): 33–51. http://www.jstor.org/stable/2631164. 
  17. ^ Luis M. Camarinha-Matos and Hamideh Afsarmanesh (July 2007). "A Comprehensive Modeling Framework for Collaborative Networked Organizations". Journal of Intelligent Manufacturing 18: 529–542. doi:10.1007/s10845-007-0063-3. 

Further reading